[COPY] --- ROCK-COPYRIGHT-NOTE-BEGIN --- [COPY] [COPY] This copyright note is auto-generated by ./scripts/Create-CopyPatch. [COPY] Please add additional copyright information _after_ the line containing [COPY] the ROCK-COPYRIGHT-NOTE-END tag. Otherwise it might get removed by [COPY] the ./scripts/Create-CopyPatch script. Do not edit this copyright text! [COPY] [COPY] ROCK Linux: rock-src/package/stf/prboom/prboom.desc [COPY] ROCK Linux is Copyright (C) 1998 - 2006 Clifford Wolf [COPY] [COPY] This program is free software; you can redistribute it and/or modify [COPY] it under the terms of the GNU General Public License as published by [COPY] the Free Software Foundation; either version 2 of the License, or [COPY] (at your option) any later version. A copy of the GNU General Public [COPY] License can be found at Documentation/COPYING. [COPY] [COPY] Many people helped and are helping developing ROCK Linux. Please [COPY] have a look at https://www.rocklinux.org/ and the Documentation/TEAM [COPY] file for details. [COPY] [COPY] --- ROCK-COPYRIGHT-NOTE-END --- [I] a sophisticated port of the original Doom game [T] Included is the freely distributable first episode of Doom: [T] "Knee-Deep in the Dead". [T] To play the entire game, you need to own a copy of Doom, Doom II, [T] Ultimate Doom or Final Doom. [T] [T] PrBoom is the culmination of years of work by various people and projects on [T] the Doom source code. PrBoom includes work from all of the following projects: [T] [T] Original Doom source release [T] Without id Software releasing the source code to Doom in the first place, we [T] couldn't be here. And one mustn't forget Bernd Kreimeier who prepared the [T] source for release. [T] [T] DosDoom [T] The first serious Doom port, got things working enough for other projects to [T] spawn from it. Also continued to provide a lot of innovative ideas for other ports. [T] [T] Boom [T] This project gave a complete overhaul to the Doom engine, one it badly needed. [T] All of Doom's infamous bugs and limitations were fixed. Many new features which [T] fitted nicely into the engine were added, including a better line types system, [T] translucency, friction and wind types, and much more. [T] [T] PrBoom [T] Brought Boom to Windows, and made large improvements to the graphics: first [T] higher resolutions, later OpenGL rendering. [T] [T] MBF [T] This continuation of the Boom project, by Lee Killough, did huge amounts of [T] debugging and other improvements, as well as adding more natural features in [T] the way that Boom had done. There were also some special features like Doom [T] beta emulation, and friendly monsters. [T] [T] LxDoom [T] Initially just a Linux port of Boom, it went on to become a portable POSIX Doom [T] port, with further compatibility improvements and debugging. [T] [T] lSDLDoom [T] This port of LxDoom to SDL brought the Windows and Linux development back [T] together. It just makes you wish we'd had SDL when the Doom source first [T] came out :-\. [U] https://prboom.sourceforge.net/ [A] Colin Phipps [A] Lucas Pope [A] Nicolas Kalkhof [A] Jess Haas [A] Florian Schulze [M] Stefan Fiedler [C] extra/game [L] GPL [S] Stable [V] 2.3.1 [P] X --?--5---9 262.700 [D] 2868183598 prboom-2.3.1.tar.gz https://dl.sourceforge.net/sourceforge/prboom/ # the shareware IWAD file [D] 1561643742 sundgadoom-1.8.tgz ftp://3darchives.in-span.net/pub/idgames/idstuff/doom/sun/